Beverley Pool League

WORLD RULES

For Beverley Pool League Rules, please scroll down this page.


THE RACK
A. The Spirit of the Game
The game is known as Eight-Ball Pool. It is expected that players will always play the game in the true spirit and in a sporting manner. The referee will take whatever action is necessary to ensure that the spirit and rules of the game are observed.
B. Equipment
The game of Eight-Ball Pool is played with:-
  1. A "Cue Ball" - being a white ball.

  2. Fifteen "Object balls" - consisting of:-

    1. "Colours" - being a group of seven red balls (or balls numbered 1-7) and a group of seven yellow balls (or balls numbered 9-15).

    2. The "Eight-Ball" - being a black ball marked with a number "8".

  3. A six pocket rectangular Pool Table with general characteristics as follows:

    1. The cloth will be marked with a "Spot" at the position where a straight line drawn diagonally from the centre of a side pocket to the centre of a corner pocket would intersect with a straight line drawn from the centre of the opposite side pocket to the centre of the other corner pocket.

    2. The cloth will be marked with a "Baulk Line" being a straight line drawn from cushion to cushion, parallel to, and one fifth of the length of the table from, the face of the cushion that lies the greatest distance from the spot.
C. Definitions
  1. Shot: A "Shot" begins when all balls stop moving from the previous shot. A player "Plays a Shot" by striking the Cue Ball with the tip of the cue. A "Shot" ends when all balls stop moving from the current shot.

  2. Play: To "Play" and Object Ball is to play a shot that results in the Cue Ball's first contact with another ball to be with that Object Ball. To "Play" the cue ball is to strike it with the tip of the cue.

  3. Ball On: At any time during a frame, a ball "On" is any Object Ball that the player may play without incurring a penalty.

  4. Pot: A ball is "Potted" when it leaves the bed of the table, enters a pocket and remains in that pocket.

  5. Visit: A "Visit" comprises one shot or a series of shots. Each visit lasts until the player fails to pot a ball "On". (Or until a foul is committed or the frame ends).

  6. Turn: A players "Turn" at the table comprises one visit or, after most fouls committed by the opponent, two visits.

  7. Frame: A "Frame" is one game of Eight-Ball Pool between two players or two pairs of players. A frame is played from the opening break and usually through until the Eight-Ball is potted. (Note: there are other ways that a frame may end - see "Loss of Frame").

  8. Match: A "Match" is a predetermined number of frames of Eight-Ball Pool between two players, two pairs of players or two teams of players.

  9. Player in Control: A player (and the player's partner in doubles) is deemed to be "In Control" of the frame from the time that the balls stop moving from the final shot of an opponent's turn until the balls stop moving from the final shot of the player's turn. There can be no instance, once a frame has commenced, that someone is not in control.
D. Object of the Game
  1. The object of the game is to win by being the first player to Pot a group of colours in any order and in any pocket and then Pot the Eight-Ball in any pocket.

  2. When "On" a group of colours, potting more than one ball of that Colour in the same shot is allowed. But a separate shot must be played to pot the Eight-Ball and win the game.
E. Playing from Baulk
  1. "Baulk" is the rectangular area of the table that is bordered by the Baulk Line and the three cushions at that end of the table.

  2. When playing from Baulk:-

    1. The centre point of the Cue Ball must be in Baulk when a shot is played. (If the centre of the Cue Ball is directly on the Baulk Line it is not deemed to be in Baulk.)

    2. The Cue Ball can be moved into position by hand or with the shaft of the cue, but when touched by the tip of the cue, a shot is deemed to have been played.

    3. The Cue Ball may be played in any direction.

    4. If a player wishes to play from Baulk after a "Foul Snooker", "Foul Jaw Snooker", or "Time Foul" the player must verbally advise the referee of this choice and the referee will then recover the Cue Ball and hand it to the player or place it on top of, and in the centre of, the cushion at the Baulk end of the table for the player to retrieve by hand. If the player touches or recovers the Cue Ball it is a Standard Foul. {see(K) Standard Fouls (21)}.

    5. After an "In Off","Foul Snooker","Foul Jaw Snooker", or "Time Foul" the player must endeavour to position the Cue Ball so as not to create a Foul Snooker. If the player claims a Foul Snooker from Baulk, the referee may choose to move the Cue Ball around to determine if there is any position in Baulk where the player would not be Foul Snookered. Whether such a position is found or not, the referee will announce the result and hand the Cue Ball back to the player or place it on top of, and in the centre of, the cushion at the Baulk end of the table for the player to retrieve by hand.
F. The Break
  1. The object balls are racked with the Eight-Ball on the Spot.

  2. In the absence of any competition / tournament rules to the contrary, a coin will be tossed to determine which player will break. If a series of frames is to be played (A Match), the break of each subsequent frame will alternate.

  3. The first shot of a frame is called the "Break". To "Break". the Cue Ball is played at the triangle of Object Balls from Baulk. The frame is deemed to have commenced the instant that the Cue Ball is played.

  4.  
    1. The Break will be deemed a "Fair Break" if:-

      1. At least one Colour is potted.
        and/or
      2. Four Object Balls (at least) are driven to a cushion.

    2. If the Break is not a Fair Break it is a Non-Standard Foul and:-

      1. The opponent is awarded two visits.
      2. The balls are re-racked.
      3. The opponent re-starts the game and is under the same obligation to achieve a Fair Break.

    3.  
      1. If the Cue Ball is potted on a Fair Break it is a Non-Standard Foul that is penalised by the turn passing to the opponent.
      2. If the break is not a Fair Break and the Cue Ball is potted, the penalty for failure to perform a Fair Break applies. (see (b) above).

  5. If the Eight-Ball is potted on any break, the balls are re-racked and the same player will break again. When the Eight-Ball is potted on the break, all other aspects of the shot are ignored. (Except if a Serious Foul or breech of the "Spirit of the Game" occurs).

G. Legal Shot
  1. On all shots, the player must:-

    1. Cause the Cue Ball's initial contact with a ball to be with a ball "On",
      AND THEN
    2. Pot a ball "On" OR Cause the Cue Ball or any Object Ball to contact a cushion.

  2. Failure to play a Legal Shot is a Standard Foul.

  3. Exceptions:

    1. On the Break, the conditions of a Legal Shot do not apply. (see (F) The Break)

    2. When playing out of a Total Snooker a player is only obliged to meet the conditions of (1)(a) above. (see (Q) Total Snookers).

  4. Interpretations:

    1. If the Cue Ball's initial contact is with an Object Ball that is touching a cushion, simply forcing that Object Ball into the same cushion does not constitute a Legal Shot.

    2. If the Cue Ball and the Object Ball are touching the same cushion, simply forcing the Cue Ball and / or that Object Ball into the same cushion does not constitute a Legal Shot.
H. Deciding Colours
  1. General

    1. When Colours have not been decided the table is deemed to be "Open". When the table is open a player may play at either group of Colours.

    2. Colours can never be decided on a foul shot.

    3. Once Colours are decided, the player remains "On" that coloured group for the duration of the frame. The opponent remains "On" the opposite coloured group.

    4. Playing a shot after neglecting to nominate a choice of Colours is a Standard Foul. Any balls potted on such a shot are left in the pocket and ignored for the purpose of deciding Colours.

  2. On the Break

    1. If no Colours are potted on the break the table is "Open".

    2. If one or more Colours are potted on the break the player then has a right and obligation to verbally advise the referee of a choice of Colour before proceeding. Failure to do so is a Standard Foul. If a player is fouled under this rule the opponent faces an "Open" table.

    3.  
      1. if the player nominates a Colour that was potted on the break, the player is on that Colour no matter what happens next.
      2. if the player nominates a Colour that was not potted on the break, to be on that Colour, the player must pot a ball of that Colour on the next shot.

  3. After the Break

    1. If a player pots one or more balls of the same Colour, the player is then "On" that Colour.

    2. If a player pots one or more balls of different Colours, the player then has a right and obligation to verbally advise the referee of a choice of Colour before proceeding. Failure to do so is a Standard Foul. If a player is fouled under this rule, the opponent faces an "Open" table.
I. Time Allowed
  1. A player has a maximum of sixty seconds to play each shot.

  2. The Referee will start timing when all balls have come to rest from the previous shot.

  3. If the first thirty seconds elapses before a shot is played, the referee will call "Thirty Seconds" as a warning to the player. This call must be made the instant the thirty seconds has expired. A Referee should not postpone the call because it appears that the player is about to play a shot.

  4. If a shot is not played within sixty seconds it is a Non-Standard Foul. The oncoming player is awarded two visits from:-

    1. Where the Cue Ball lies, OR, if the player wishes

    2. From Baulk

  5. The referee may decide to grant "Time Out". being a period when timing ceases:-

    1. At the request of a player. (For example, something is obstructing the player or the player needs to leave the playing area.) AND/OR

    2. Because the referee deems that it is warranted. (For example, the referee may call time out when making a close foul snooker decision or when searching for a piece of equipment requested by a player.)
J. Fouls
There are four types of foul. Standard Fouls, Non-Standard Fouls, Serious Fouls and Loss of Frame Fouls. A player can only be penalised for one foul at a time. If two or more fouls are committed during a shot, the foul that carries the most severe penalty will apply except in the case of a Time Foul, where the incoming player has the right to "Ball in hand", penalty for Time Foul still applies, even though a Serious Foul has been called and applied.
K. Standard Fouls
Standard fouls are to be called by the referee as soon as they occur and the fouled player is in control, until all balls from that shot come to rest. The referee then awards two visits to the opponent.

  1. Potting the Cue Ball - "In Off" {except on a Fair Break - see (F) The Break (4)(c)(1)}. The incoming player plays from Baulk {see (E) Playing from Baulk (d)(1)}.

  2. Playing from outside Baulk when obliged to play from Baulk. {see (E) Playing from Baulk (2)(a)}

  3. Potting an opponent's ball. (except when it is the properly nominated ball following a Foul Snooker or Foul Jaw Snooker)

  4. Failing to cause the Cue Ball's initial contact with a ball, to be with a ball "On".

  5. Accidentally striking the Cue Ball with any part of the cue other than the tip.

  6. Accidentally striking an Object Ball with any part of the cue.

  7. Playing a shot before all balls have come to rest from the previous shot.

  8. Playing a shot before any balls that require spotting, have been spotted.

  9.  
    1. Touching the table while having a cigarette (lit or unlit) in hand or mouth.

    2. Causing a cigarette (lit or unlit) to touch the table or enter the space directly above the table.

    3. Touching the table while having a beverage container in hand.

    4. Causing a beverage container or beverage to touch the table or enter the space directly above the table.

  10. Touching the table when not in control of the frame. {see(C) Definitions (9) - Player in Control.} Exception - When a player's turn is finished, that player has a maximum of 10 seconds to move away from the table. (see 11 below)

  11. Not moving away from the table within 10 seconds of the time that all balls stopped moving from the final shot of a turn at the table.

  12. Coaching:- During a frame, a player is required to play without receiving any advice from other persons relating to the playing of the frame. Should a team member or bona-fide supporter of a player offer advice, the referee will issue a "First and Final Warning" to that person that a repetition will result in the player being penalised via a Standard Foul.
    Because it may not always be possible for the Referee to hear if a statement made to a player is advice, the referee may issue the First and Final Warning on the grounds that any statement made to a player, other than general barracking, is deemed to be coaching.
    In a tournament setting, a First and Final warning may be given once only, before the commencement of the day's play as a block warning to all players and spectators

  13. Leaving the playing area without permission. If a player needs to leave the playing area during a frame or match, "Time Out" must firstly be granted by the referee. {see (I) Time Allowed (5)}

  14. Playing a shot after neglecting to nominate a choice of Colour when the obligation and right to do so existed. {see (H) Deciding Colours (1)(e)}

  15. Playing a push shot or Double Hit of a type defined in (O) Push Shots and Double Hits.

  16. Failing to perform a "Legal Shot". {see (G) Legal Shot}

  17. After being awarded a Foul Snooker or Foul Jaw Snooker:- Playing an opponents ball or the Eight Ball without first nominating that ball.

  18. Playing a shot while not having at least one foot touching the floor.

  19. Failing to "Play Away" from a touching ball. {see (T) Touching Balls (1)(a)}.

  20. A ball remaining off the table. {see (U) Balls Off the Table}

  21. Players body or clothing touching any ball
L. Non-Standard Foul
Non-Standard Fouls are to be called by the referee as soon as they occur and the fouled player is in control, until all balls from that shot come to rest. The referee will then impose the relevant penalty. Non-Standard Fouls are so called because the penalty and / or options of the incoming player may vary.

  1. Failure to perform a Fair Break. {see (F) The Break (4)(a)&(b)}

  2. Failure to play a shot within 60 seconds of the time that the balls came to rest from the previous shot. {see (I) Time Allowed (4)}.

  3. Potting the Cue Ball on a Fair Break. {see (F) The Break (4)(c)(1)}
M. Serious Standard Fouls
Serious Fouls are to be called by the referee as soon as they occur and the fouled player is in control, until all balls from that shot come to rest. The referee will replace the balls as near as possible to the positions they were in before the Serious Foul was committed and award two visits to the opponent.

  1. Playing a shot out of turn (accidentally or deliberately).

    1. A player who plays a shot at any time during a frame when the right to do so does not exist has played out of turn. (For example, A player who plays a shot immediately after playing a foul or immediately after the referee has called a foul on that player, has played out of turn.)
    2. Exception - A shot played out of turn accidentally, that disrupts the balls to such an extent that the Referee deems it impossible to replace them, the Referee will give the opponent the choice of either playing the ball from where they lie or replaying the frame. If the frame is replayed the same player is to break again.

  2. Deliberately striking a ball other than the Cue Ball with the tip of the cue.

  3. Deliberately causing any ball or balls to be moved in a manner other than that which may result from playing a normal shot.

  4. Deliberately striking the Cue Ball with other than the tip of the cue.

  5. Causing the Cue Ball to jump over any ball. (If the Cue Ball leaves the bed of the table and misses an Object Ball that would have been struck had the Cue Ball not left the table on an otherwise identical shot, the Cue Ball is deemed to have jumped over that Object Ball.)

  6. Deliberately interfering, by word or action, so as to disrupt an opponents play.
N. Loss of Frame Fouls
  1. Committing a foul in the same shot that the Eight Ball is potted. (Except on the Break).

  2. Potting the Eight Ball when a ball or balls of the player's own Colour are still on the table. (except on the Break)

  3. Potting the Eight Ball and the last ball or balls of the player's own Colour in the same shot

  4. Committing two Serious Fouls in the one frame.

  5. Committing a Serious Foul that disrupts the balls to such an extent that the referee deems it impossible to replace them as close as possible to their original positions.

  6. Any deliberate attempt to prevent the opponent from potting the Eight Ball, when the opponent is on the Eight Ball, by way of a Serious Foul or other unsporting manoeuvre.

  7. If a player breeches the "Spirit of the Game" to such an extent that the frame (or match) should be awarded to the opponent.
O. Push Shots and Double Hits
  1. Definitions: Most shots commonly known as "Push Shots" in the game of "Snooker" are allowed in the game of Eight-Ball Pool. Generally, any shot played with speed will not be deemed to be a Push Shot regardless of the fact that the cue tip may have come into contact with the Cue Ball more than once.

  2. Exceptions that are Standard Fouls:-

    1. When, during the playing of a shot, the tip of the cue strikes the Cue Ball twice and the referee is able to actually see each contact.

    2. When, during the playing of a shot, a player plays the cue so slowly through the Cue Ball that the cue tip remains in contact with the Cue Ball so as to be visibly pushing it along.

    3. When the Cue Ball is played into a touching Object Ball. {see (T) Touching Balls}
P. Snookers
  1. Definition: A player is Snookered when it is impossible to play the finest cut possible on both sides of any of that player's own Colour by way of a "straight-line" shot. Snookering an opponent is not a foul.

  2. A player cannot be Snookered by a ball of the player's own Colour. That is, if one of the player's own coloured group is an obstructing ball, it will be ignored for the purposes of determining a Snooker.

  3. A player cannot be Snookered on an Object Ball if the Cue Ball is touching that Object Ball.

  4. A player cannot be Snookered by the straight sections of the cushions. If a straight section of a cushion is preventing the finest possible cut on the side of an Object Ball, that section of cushion will be deemed not to exist for the purposes of determining a Snooker on that Object Ball.
    Exception - In a Total Snooker the straight sections of cushion DO come into consideration. If a player has to strike a cushion prior to impact with a "Ball On", then a "Total Snooker" does exist

  5. If an Object Ball is partly obscured by a curved section (Jaw), this in itself does not constitute a Snooker.
Q. Total Snookers
  1. Definition: A player is in a Total Snooker when it is impossible to play any part of any of the player's own Colour by way of a "straight line" shot. Leaving an opponent in a Total Snooker is not a foul.

  2. If a player believes that a Total Snooker exists, the player may ask the referee for a ruling.

  3. If the referee rules that a Total Snooker exists, the player's obligations under the "Legal Shot" rule are relaxed as follows:- The player need only cause the Cue Ball's initial contact to be with a ball "On". The requirement to pot a ball and / or cause a ball to strike a cushion is waived.
R. Foul Snookers
  1. Definition: When an opponent plays a foul shot and this results in the incoming player being snookered, the incoming player is deemed to be Foul Snookered.

  2. If a player believes that a Foul Snooker exists, the player may ask the referee for a ruling.

  3. If the referee rules that a foul snooker exists, the player initially has the following options:-

    1. Play the Cue Ball from where it lies. {see (4)(a) below} OR

    2. Ask the referee to remove the Cue Ball so as to allow the player to play from Baulk. {see (4)(b) below }

  4.  
    1.  
      1. If the player chooses to play the Cue Ball from where it lies, the player may, if the player wishes, nominate the Eight Ball (but see (5) below) or any one of the opponent's Colour. The player can nominate a particular ball by verbal description of it or its position or by pointing at it. The Referee may ask for further information if any doubt exists as to which ball has been nominated.
      2. Once nominated, a ball is deemed to "become one" of the player's Colour for the first shot of the first visit. The player may then play any of the player's own Colour or the nominated ball. If any of the player's Colour and/or the nominated ball are potted, the player continues with the first visit.

    2. If the player chooses to play the Cue Ball from Baulk, a Foul Snooker may no longer exist. In this case the procedure under the heading (E) Playing from Baulk (2)(d) &(2)(e) should be followed. If the referee decides that a Foul Snooker does still exist, the player may nominate a ball and follow the procedure in (4)(a) above.

  5. If the Eight Ball is nominated it may be played, but potting it will mean loss of frame.

  6. If a player is "On" the Eight Ball and Foul Snookered:- The player may play a nominated ball or the Eight Ball and pot either or both of these balls, directly or indirectly, in any pocket or pockets.
    Assuming the player does not commit a foul:-
    1. If neither the Eight Ball or the nominated ball is potted, the player's first visit is complete.
    2. If the nominated ball is potted and the Eight Ball is not, the player continues with the first visit.
    3. If the nominated ball and the Eight Ball are potted, the player wins the frame.
    4. If the Eight Ball is potted and the nominated ball is not, the player wins the frame.

  7. If a Foul Snooker exists and the Cue Ball is touching an opponent's ball or balls, the player may, but is not obliged to, nominate one of those touching balls.
S. Foul Jaw Snookers
If an opponent fouls and the Cue Ball come to rest on or near a Jaw (curved part of a cushion), and that jaw is preventing the player from playing the finest cut possible on both sides of any of that player's own colour by way of a "straight line shot, the player is deemed to be Foul Snookered and all the rules pertaining to Foul Snookers will apply.
T. Touching Balls
  1. General

    1. If the Cue Ball is touching an Object Ball, the player is obliged to "Play Away" from that Object Ball at an angle of more than 90 degrees. (That is, play the shot without causing the Cue Ball to make any initial further contact with that Object Ball)

    2. If, when playing away from a touching ball, the touching ball rocks or moves without being contacted further, but simply because the Cue Ball is no longer there, no penalty will apply.

  2. When Colours have been decided:-

    1. Playing away from a touching Object Ball of the player's own Colour:-
      The instant a player plays away from a touching Object Ball of the player's own Colour, the player is deemed to have played that ball. Therefore, the player needs to then only pot a ball or cause any ball to strike a cushion to fulfill all the requirements of a Legal Shot.

    2. Playing away from a touching Object Ball of the opponent's Colour.
      The player must play away from the touching ball and then meet all the requirements of a Legal Shot.

    3.  
      1. Playing away from the touching Eight Ball when "On" the Eight Ball.
        The player must play away from the touching Eight Ball and then need only cause any ball to strike a cushion to fulfill the requirements of a Legal Shot.
      2. Playing away from the touching Eight Ball when not "On" the Eight Ball.
        The player must play away from the touching Eighth Ball and the meet all the requirements of a Legal Shot.

    4. Playing away from two or more touching Object Balls:-

      1. If any of the touching Object Balls are of the player's Colour, the player will be deemed to have played away if the player plays away from any one of the touching balls of the player's Colour. That is, the player may play into any of the other touching balls. The player needs then to only pot a ball or cause any ball to strike a cushion to fulfill the requirements of a Legal Shot.
      2. If none of the touching Object Balls are of the players coloured group, the player must play away from all the touching balls and then meet all the requirements of a Legal Shot.

  3. When Colours have yet to be decided:-

    1. Playing away from a touching Coloured Ball
      The instant a player plays away from a touching Object Ball the player is deemed to have played that ball. Therefore, the player needs to then only pot a ball or cause any ball to strike a cushion to fulfill all the requirements of a Legal Shot.

    2. Playing away from a touching Eight Ball
      The player must play away from the touching Eight Ball and then meet all the requirements of a Legal Shot.

    3. Playing away from two or more touching Object Balls.
      If the player plays away from any of the touching Coloured Balls the player is deemed to have played that ball. That is, the player may play into any of the other touching Object Balls. The player needs to then only pot a ball or cause any ball to strike a cushion to meet all the requirements of a Legal Shot.
U. Balls off the Table
  1. It is Standard Foul if a ball leaves the playing surface (other than being potted) and remains off the playing surface or doesn't return by its own means.

  2. Definitions / Examples

    1. "Playing Surface":- The playing surface of the table is the flat part of the table between the cushions.

    2. "By its own means":-
      1. It is not a foul if a ball leaves the playing surface, runs along the top of a cushion, drops back on to the playing surface and comes to rest there or falls into a pocket.
      2. It is a Standard Foul if a ball leaves the playing surface, comes into contact with a person or object that is not a part of the table and then returns to the playing surface.

    3. "Off the Table":- It is a Standard Foul if a ball leaves the playing surface and comes to rest on other than the playing surface. (e.g. On the floor or on the top of a cushion)

    4. "Spotted":- A ball is spotted when its centre point is placed on the spot or, if this is not possible, as near as possible to the spot in a direct line between the spot and the centre point of the cushion that lies the greatest distance from the Baulk Line. If this is not possible, as near as is possible to the spot, in a direct line between the spot and the centre point of the baulk line.

      If any of the following balls require spotting, they are spotted in the following order:-
      1. Eight Ball then
      2. Red Balls in any order (or balls numbered 1 to 7 in numerical order) then
      3. Yellow Balls in any order (or balls numbered 9 to 15 in numerical order)
      Spotted balls should be placed as close to each other and any intervening balls as possible, without touching.

  3. If a ball leaves the playing surface and remains off the playing surface, it shall be returned to the table:-

    1. If it is a Cue Ball it is to be played from Baulk.

    2. If it is an Object Ball (or Balls) it is to be Spotted.
V. Balls Falling Without Being Hit
  1. Any ball that falls into a pocket at any time, without being struck, shall be replaced by the Referee to its original position, no penalty, player in control continues with the visit.
    If any other balls are moved in these circumstances they shall also be replaced as near as possible to their original positions and the player in control continues with that visit.
W. Interference
  1. If any balls are moved during a frame:-

    1. By a person other than the players taking part in the frame or,

    2. As a direct result of one of the players being bumped or,

    3. Due to any other event deemed outside the players' control such as:-
      1. "An Act of God" such as an earthquake etc
      2. Tip falling off a cue or end falling off a spider etc,
      The referee will replace the balls as near as possible to the positions they were in before the incident occurred, no penalty shall be imposed on either of the players and the frame shall continue.


  2.  
    1. The referee will prevent any unauthorised marking of the table. If a player causes a block of billiard chalk or other foreign matter to be on any part of the table it is not a foul. However, the referee will ensure that the item is removed.

    2. If a player repeatedly causes a block of billiard chalk or other foreign matter to be on any part of the table the referee may deem that the player has breached the Spirit of the Game and award the frame to the opponent.

    3. Exception to (a) above:- A cigarette or beverage container. {see (K) Standard Fouls (9)}
X. Impossible Shot
A situation may arise during a frame where it is impossible for a player to play a shot without fouling. In such a situation the player has no other option but to commit a foul.
Y. Stalemate
The referee shall declare a Stalemate if both the player and the opponent have three turns in succession where the Cue Ball fails to make contact with an Object Ball. In such a case, the frame will be replayed with the same player breaking.
Z. Referee's Guideline and Duties
The Referee's Duties and Guidelines listed below supplement those directions contained in various other sections of these rules.

  1. The Referee's decision is final except where players have been advised that it is possible to appeal to a Head Referee or other higher authority.

  2. Information to be disclosed / not disclosed by a referee:-

    1. A player is responsible for knowing the rules of the game. It is not the referee's duty to explain or quote the rules to a player.
    2. A referee, if asked by a player, may divulge certain information pertaining to the frame in question under the guidelines of the "Past, Present and Future Rule". A referee may divulge information relating to any past event or present situation in the frame. For example:- "Who's turn is it?" - Present. "Was that a foul?" - Past. Which Colour am I On?" - Present. However, "If I play this shot will it be a foul?" is a question regarding the Future and the referee should advise the player that the referee cannot answer this type of question.

  3. The referee shall toss a coin to determine the break and announce the result.

  4. If an Object Ball (or balls) is potted on the break the referee will advise both players of this fact by announcing "Ball (or balls) potted". When a player has a right and an obligation to nominate a choice of Colour, and does so, the referee will announce "Player 'A' On Red (or Yellow) Balls". When that player's turn is complete the referee w ill advise the incoming player of the situation by announcing "Player 'B' on Yellow (or Red ) Balls".

  5.  
    1. The Referee will call fouls as soon as they occur.
      1. The call for a Standard Foul is "Foul, Two Visits".
      2. The call for a Non-Standard Foul is "Foul, (and announce the relevant penalty)."
      3. The call for a Serious Foul is "Serious Foul, Two Visits".
      4. The call for a loss of Frame Foul is "Loss of Frame".


    2. After a player has been awarded two visits the referee will make no call until the player fails to pot a ball "On". (Except for 30 second time warnings and for any fouls that may occur) The referee will then call "Second Visit" to advise the player that the first visit is complete and the second visit is about to begin.

  6. The referee will call any instance when the Cue Ball is touching a ball "On".

  7. In the absence of any competition / tournament rules to the contrary, two referees will referee each frame. One referee will make the standard calls such as "Second Visit" and a "Player a on Red (or Yellow) Balls" while the other referee will keep the time. Both referee's will be involved in the refereeing of the frame and either can call fouls. If one referee calls a foul, the other referee can not overrule the call. That is, the two referees have equal authority.

These Playing Rules are the copyright of the World Eight-ball Pool Federation

BEVERLEY RULES

Please scroll down to the bottom of this page for the new 2008/09 rules.

Revised at Committee meeting on 7th July 2008.

To be read and fully understood by all team captains and players, prior to commencing their first fixture with this league

1. Matches will be played to World 8 Ball rules, of which you should have a copy. (If not, a copy will be supplied by the League, or you can read them by clicking here).

2. Unless otherwise stated or agreed with the League Secretary, all matches shown on the fixture lists will be played on a Sunday night, and should commence by 8.OOpm. If the opposing team has county players the match may be started writing the full card out, when the county players arrive they can play out of sequence. Only applicable if there is an away county match.

3. At least 3 registered players should be at the venue for this time to constitute a team. If it gets to 8.l5pm and less than 3 team members have arrived, the opponents of the defaulting team may claim the first frame they may also claim one frame for each Ten minutes thereafter that their opponents are late.

4. Registration of players - after the first match this must be done on the scorecard in the selected line. Please remember that teams can only register a maximum of 12 players so remember to sign off a player or the player signed may not be registered. Once the scorecard has been received the said player is then eligible to play for the team. PLAYERS CAN BE REGISTERED BY EMAIL TO simon.evans@abik.co.uk OR BY TEXT TO 07791940138 NO LESS THAN 24 HOURS PRIOR TO THE SHEDULED MATCH. Registration of new players can only be permitted up to the halfway stage of the season. Transfers are not permitted except in extreme circumstances and agreed in advance by committee.

5. Any team playing a non-registered player will automatically lose all games played by the offending player in that match. Subsequent violation of this rule may result in suspension of the captain and total suspension of the team.

6. League matches shall consist of twelve individual frames. Each frame will be worth one point, which will determine league positions at the end of the season. 2 Bonus points will be awarded to the winners. If the score is 6-6 then one bonus point will be awarded to each team. Failure to hand in the card will result in loss of bonus and/or loss of points. ALL scorecards to be delivered or posted to the Humber Keel Pub, Coltman Avenue , Beverley , HU17 0EZ .

7. All registered players must be a minimum age of l6 years old. Entry to the venue will be at the discretion of the management of the home venue, and the committee will not enter into any dispute for this reason.

8. The home team shall select their players out first followed by the away team. The card is to be split into two halves, first six followed by the following six. A player cannot play more than twice and can only play one game in each half E.g., the player cannot play number seven then nine. He/she must play in the first six frames. A player playing his/hers only frame of the night can play in either half and will count as a first round win/loss.

9. The home team shall referee all twelve matches while the away team shall perform the timekeeping duties subject to one captain wanting to use the time rule. The home team shall break in the first match and subsequent breaks will be alternate.

10. All Referees shall be fully conversant with the Rules and enforce them firmly and correctly, pay attention at all times and ensure that conditions of play are suitable.

11. There will be a Player of the Year Award; the basis of results will be worked as follows. Each player will be given one point for a win in each match. If a player is named in the first six places and again in the last six places, it is his/her first named place that counts for the Player of the Year Award. If a team has twelve separate players, each player can win one point towards their total. In the event of a tie for the player of the year award, then the player's 2nd game in the matches will be taken into consideration, the players win percentage and if still tied, a playoff match will be arranged at a neutral venue. Order of play must be stated on the results card. Should a player be named in their absence and they have not arrived by the time they are due to play, that frame will be forfeited with the opposing team gaining that point.

12. In the event of a dispute, this should be settled by the team captains and the referee. If the captains cannot agree, then that game MUST be left unfinished and the match continued. Details of the dispute must be given to the League Secretary, in writing, within five (5) days. The decision of the League Sub Committee on the dispute shall be final.

13. BOTH TEAMS shall be responsible for the mailing of a completed results card. They must ensure that the said card is in the Results Secretaries possession before the following Saturday at 12:00 (midday). Any card that arrives late will result in the team having two 2 points in that match deducted. After a further seven (7) days all points will be lost and the NON OFFENDING team awarded a 12-0 win.

14. Any team or individual who behaves in an ungentlemanly manner (abuse to opposing Player at the table, coaching own player at the table, etc) may be reported to the League Secretary. If a complaint is made against one team or individual then a sub committee meeting may be called to discuss and deal with the said matter, their decision is final.

15. The home licensee shall pay for the cost of the table for League and all KO matches. If a venue does NOT pay for the KO matches the players can get a full refund from the Beverley Pool League, the venue may then be stopped from hosting KO matches.

16. Re-arranged matches must be played before the end of the first half of the season if cancelled prior, and before the last 2 leagues of the season if cancelled after the half way point. Non offending teams will be awarded a 12-0 win of cancelled games are not played. Teams must give at least 24 hrs notice for cancelling matches. Teams awarded a 12-0 all players on the non-offending team will receive one 1st round WIN only.

17. When a team fails to appear for a fixture without prior notice, then the non-offending team will be awarded the match 12-0. Any team failing to appear at venues on more than one occasion without good reason will risk suspension.

18. Any player previously banned from a venue will only be allowed to play at that venue with the permission of the Home Licensee. Failure to complete a fixture for this reason WILL result in points being awarded to the non-offending team.

19. Points gained will determine league positions. If teams are level on points in the league, positions will be determined by the most games won. If still level, then a playoff match will be arranged at a neutral venue.

20. None attendance of captains meetings will result in an automatic 5 point deduction. If the captain is unable to attend, one member of the team should attend on their behalf, and landlords are also welcome. Questions must be directed through the chair and by way of raising the hand. ONLY Captains or a captain’s representative may vote on league changes.

21. Acceptance of teams as entries into the league will be at the discretion of the committee.

22. The committee shall offer themselves for re-election at the AGM before the start of each season.

23. As the league is officially affiliated to the English Pool Association, it falls under the umbrella of the East Yorkshire County Pool Association constitution (updated April 2001), English Pool Association - Region One (updated January 2001) and the English Pool Association. All of these constitution rules are applicable with the league and copies of these will be forwarded at you request.

24. In the team knockout cup matches, if 2 teams are drawn at home, then the first team takes preference for the home match and the second team drawn will have to be reversed to be an away fixture. This process is continuous until all matches have appropriate venues.

25. All rules are mandatory and appeal will only be considered if the committee considers the outcome to be detrimental to either BPL or pool in general.

26. Playoffs - winners and runners-up of each league will win trophies:-

Winners of Div 2 promoted to Div 1
Bottom of Div1 relegated to Div 2

Second bottom place in Div 1 will "playoff" with runner-up in Div 2 for place in Div 1

27. Masters - the top 16 players by averages (NOT LEAGUE POSITIONS) from each division will be invited to play in the Beverley Masters, if a player has played 50% of the season an is in the top 16 and cannot make it, it will be offered to player 17 and so on until we have 16 confirmed players in each league.  The event will take place one Sunday daytime 12-00pm – 6.00 approx), Prestigious trophies for this event.

28. Knockouts – The draws will be done live at the Humber Keel at 7.00pm on a Sunday night (dates will be sent to all contacts via all methods). Team Knockouts will remain on Sunday Nights, while the early round up to the QF can be flexible, meaning there is no scheduled date for these matches, however I will place a few Sundays for any O/S matches that have yet to be played as a kind of bedding in period. The league secretary has over 75% of the contact numbers for players wanting to get hold of opponents. There will be 4 weeks to play the KO matches, every effort should be made to play the games. Home players are responsible for contacting opponents to play their matches.

When the draw for the Singles, Doubles, Trebles are done, they will be sent to all captains, placed on the website, and a notifications sent by text & email to all contacts available. Singles up to QF will be best of 5. Doubles up to QF will be best of 5, Trebles will be best of 9 in all rounds (each player plays everyone once if all 9 frames are played).

 

                    

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